September 2025 Update

September 2025 Update

October 10, 2025

The bad news upfront: I once more failed to deliver the geoscape experience. There are a handful of reasons for this.

First of all, I made the mistake of buying MegaBonk. I’m a bit of a sucker for games likes Vampyre Survivors, and this one hits the same grind and addictivness.

Secondly, the Windows 10 deprecation and subsequent switch to Linux. This took some time away that I wanted to spend on game development, as I had to not just re-setup my Windows workstation to run Linux, but also to adapt the current code to work on this new OS. This is not all bad, though, because cross-platform support was something I wanted to have anyway.

Third, the vibe coded resource loading system is getting in the way. I kind of expected this to happen, but had hoped it wouldn’t pose such an immediate problem. So that’s something I’ll have to address right away. The prototypes used #embed which bakes the resources directly into the binary, but that’s not a viable path for the game itself.

Maybe it’s time to do a bit more planning to have a better overview of what I need to address, and in which order I want to do it.